Asphalt 6 :A new dimension in car racing




Not every gamer likes to fine tune cars and repeat previous races to shave precious seconds off lap times. Sometimes you just want a go-go arcade thrill where speed boosts aren't measured in increments, but in g-forces. That's where Gameloft's Asphalt 6: Adrenaline excels. This is an unapologetic speedster without many anchors in realism except for the huge garage of licensed cars.

Asphalt 6 is all about getting across the finish line in a hot car – and looking good while doing so. Though you start out with just a handful of rides such as the Mini Cooper, expert racers will soon gain access to some of the world's most desirable automobiles and motorcycles. And the asphalt promised in the title stretches around the world. You will be ramming rivals into the guardrails in Los Angeles in one race and then scouring for shortcuts in Tokyo the next. Gameloft has stuffed hours of playtime in this motorized playground. To give you a hint at its size, after finishing the very first event, my overall competition was a whopping one-percent. So yeah, you'll get your download dollars' worth here.



The Adrenaline part of the title comes from filling up your boost gauge, typically by racing through nitro symbols on the tracks. Once you fill the entire meter, double-tapping the boost turns the entire scene into a blue-tinted blur. You are, for a few seconds, the fastest thing on wheels and able to overtake opponents like they were in 50cc go-karts.

Asphalt 6 controls exceptionally well. The auto-accelerate feature (which I know is a major turn-off for some gamers) is probably the best it's ever been here. Tilt steering is smooth. I like the control scheme where you only need to tap somewhere on the left side of the screen to brake and the right side to boost. It's very clean and keeps things from getting too cluttered. Drifting can be a bit tricky in Asphalt 6, but a little practice will keep you from sliding into walls. Just engage the drift and then either brake to gain purchase or use nitro to boost out of it.

Now, Asphalt 6 isn't perfect. One of my biggest beefs with Gameloft's racer is the lack of a track map. It doesn't have to be the entire track. Just the stretches of asphalt around you would be useful, particularly so you can see hairpin turns. And if I may be a bit greedy, could it please be marked up with the location of nearby rival racers?

Perhaps the most damning thing about Asphalt 6, though, is how predictable the series has become. To a degree, that also means it's a reliable play. You want a whiplash arcade racer? Get one of Gameloft's Asphalt games. But with so many racing games in the App Store, the inevitable Asphalt 7 needs a kick in the ass – something fresh has to happen before the entire series becomes part of the noise – and looking good while doing so. Though you start out with just a handful of rides such as the Mini Cooper, expert racers will soon gain access to some of the world's most desirable automobiles and motorcycles. And the asphalt promised in the title stretches around the world. You will be ramming rivals into the guardrails in Los Angeles in one race and then scouring for shortcuts in Tokyo the next. Gameloft has stuffed hours of playtime in this motorized playground. To give you a hint at its size, after finishing the very first event, my overall competition was a whopping one-percent. So yeah, you'll get your download dollars' worth here.

Asphalt 6 controls exceptionally well. The auto-accelerate feature (which I know is a major turn-off for some gamers) is probably the best it's ever been here. Tilt steering is smooth. I like the control scheme where you only need to tap somewhere on the left side of the screen to brake and the right side to boost. It's very clean and keeps things from getting too cluttered. Drifting can be a bit tricky in Asphalt 6, but a little practice will keep you from sliding into walls. Just engage the drift and then either brake to gain purchase or use nitro to boost out of it.

Now, Asphalt 6 isn't perfect. One of my biggest beefs with Gameloft's racer is the lack of a track map. It doesn't have to be the entire track. Just the stretches of asphalt around you would be useful, particularly so you can see hairpin turns. And if I may be a bit greedy, could it please be marked up with the location of nearby rival racers?


There's no doubt that Asphalt 6 is an attractive game. Gameloft really spent some time on these car models, which are the best in the series. But there is just a strange plastic sheen to the majority of the game. Asphalt 6 just looks so artificial, especially the tracks. To be fair, though, plastic isn't necessarily a bad thing – some of my favorite Duran Duran videos were gloriously plastic.

Dhruv
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